21/04/25 - 24/07/25 (Week 1 - Week 14)
Andrea Choo Qin Hui (0366959)
Andrea Choo Qin Hui (0366959)
Minor Project / Bachelor of Design (Hons) in Creative Media
Yubari Expedio
INSTRUCTIONS
IMPORTANT LINKS
YUBARI EXPEDIO
In this
project we will have to work in mixed, multidisciplinary groups to develop
an
innovative
concept that offers unique solutions aligned with the United
Nations
Sustainable
Development Goals (UNSDG) for our chosen target audience. We
will
conduct
human-centered research to understand our audience’s needs and
identify
their real
problems. This includes empathy research, along with analysis
reports
covering
product or service functionality, effectiveness, technical innovations
and
challenges,
as well as aesthetics and design appreciation. Using these insights, we
will
propose a
solution that directly addresses the identified needs. All findings and
ideas
will be
presented through slides and a printed proposal.
Task 1 (Proposal Presentation)
1. Executive Summary
We will
present a clear overview of our project with our 'elevator pitch'. Then we
will
have to
explain why we are undertaking this project, what steps we will take to
succeed,
what
success will look like, and which UNSDGs we will address. We will also
specify
which 4IR
technology solution we will use to achieve our goals.
2. Background
We will
provide context by sharing a brief history of similar projects worldwide
and
explaining
why now is the right time to execute ours. We will highlight the gaps
or
shortcomings in previous attempts, showing how our approach is different
and more
effective.
3. Resources
We will
outline what we need to succeed, such as funding, materials, skilled
personnel
and
relevant 4IR technologies and how each resource will contribute to the
project’s
success.
4. Solving the Problem(s)
We will
have to define the problem we aim to solve and explain its importance and
will
have to
frame it as an opportunity, potential market or a strong case for
investment,
linking it
directly to specific UNSDG targets. We will emphasise our unique
selling
point and
how it positions us to solve the problem effectively, supported by
relevant
project
management methods, skillsets, and 4IR technologies.
5. Budget and Timeline
We will
have to provide a detailed timeline with milestones and deliverables to
track
our progress. We will also have to present a clear budget, explaining how and
why
funds will be spent to ensure the project is completed successfully.
・Executive Summary :
Figure 1.1 Final Task 1 Executive Summary
・Contextual Research :
|
Figure 2.2 Everyone's Contextual Research |
・Persona :
|
Figure 3.2 Final Persona |
・Data Collection :
Figure 4.1 Survey Questions
Figure 4.2 Responses
・Define :
After collecting the data from the survey
questions, we each wrote down the top 5
findings we each realised from the responses.
・Problem Statement :
・How Might We :
Once the problem statement was formed, we proceeded to develop 'How
Might We'
questions to guide our brainstorming process and explore potential
solutions.
・Design Direction :
Since I was in charge of design direction, I
decided to follow Yubari's brand identity,
minimalistic and straightforward. I created a moodboard, colour palette, typography
guidelines, and graphical elements to ensure consistency and
uniformity throughout
the entire design process.
|
| Figure 7.1 Colour Palette(s) by Me |
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|
Figure 7.2 Moodboard #1 by Me |
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| Figure 7.3 Moodboard #2 by Me |
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|
Figure 7.3 Logo Typeface |
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|
Figure 7.4 Heading Typeface |
|
|
Figure 7.5 Body Typeface |
|
| Figure 7.3 Graphical Elements by Me |
・Key Visuals :
|
|
|
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| Figure 8.2 Poster Design(s) #2 by Me |
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| Figure 8.3 Packaging Design(s) by Me |
|
|
Figure 8.4 Post Layout |
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|
Figure 8.5 Website Landing Page |
・Customer Journey Map :
|
Figure 9.1 Customer Journey Map |
・New Design Direction :
After receiving feedback, I decided to revamp
our design direction, particularly the
graphical elements as they were considered too complex and
not aligned with Yubari’s
minimalistic brand identity.
|
| Figure 10.1 Moodboard #1 by Me |
|
| Figure 10.2 Moodboard #2 by Me |
|
| Figure 10.3 Colour Palette by Me |
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|
Figure 10.4 Logo Typeface |
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|
Figure 10.5 Heading Typeface |
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|
Figure 10.6 Body Typeface |
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|
Figure 10.7 Typeface Showcase |
|
| Figure 10.8 Graphical Elements by Me |
・Touchpoints :
We created the touchpoints based on each stage of the User Journey
Map. For every
phase, we developed visuals and experiences that matched the
user's mindset and
needs. This included designing elements like website interfaces,
packaging, social
media content, and physical or digital promotional
materials.
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Figure 11.2 Yubari's Packaging Dieline #1 by Me |
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Figure 11.3 Yubari's Packaging Design #2 by Me |
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Figure 11.4 Yubari's Packaging Dieline #2 by Me |
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Figure 11.5 Yubari's Instagram Profile
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Figure 11.8 Yubari's Website |
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Figure 11.9 Yubari's Booth Design by Me |
・Yubari's Mockups :
|
| Figure 12.1 Yubari's Sticker Pack |
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Figure 12.3 Yubari's Environmental Graphic(s) #1 |
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Figure 12.3 Yubari's Environmental Graphic(s) #2 |
FINAL SUBMISSION FOR TASK 2
REFLECTIONS
Experience: Working in a group with 7 members was not the
easiest, especially when more than half of them were
in a different class. Therefore, making it difficult
for us to meet face to face but we eventually did
coordinate our timings and were able to meet a few
times to discuss, other than that all our meetings
were done online. In the beginning, it was confusing
as we didn’t know what to do with our Miro board and
kept getting some parts wrong. However, after
receiving guidance from our lecturer, I gained a
clearer understanding of how to organise the content
properly. We began structuring our board more
effectively, mapping out the user journey, adding
relevant research findings, and visualising our design
process step by step. This helped improve not only our
workflow but also our communication as a team.
Observations: From the google form survey we did, we found that
most respondents were young collectors who valued
aesthetics, limited editions and collaborations with
creators. Platforms like Pinterest and TikTok were
key sources of inspiration. Users were more likely
to engage with products that included free gifts,
came in collections or had functional and visually
appealing features. Quality, design and price played
a big role in their purchase decisions. These
insights guided our design direction, pushing us to
focus on minimal yet eye-catching visuals.
Findings: Through this project, I found
that combining user research with visual consistency
is key to creating a meaningful design outcome. Using
the Miro Board definitely helped us stay organised and
focused, while feedback from both peers and our
lecturer pushed us to refine our ideas. We learned the
importance of aligning user needs with brand identity
and how small design choices can impact user
engagement.






























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